AI Insights · Timothy · July 2022
Top 5 Idler Games on Android in Central America for Q2 2022
Discover the performance trends of the top 5 idler games on the Android platform in Central America during the second quarter of 2022. Data from Sensor Tower reveals insights into downloads, revenue, and active users.
During the second quarter of 2022, the top 5 idler games on the Android platform in Central America demonstrated varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared:
Gold & Goblins: Idle Merger from AppQuantum saw a notable increase in weekly revenue, peaking at approximately $1.4K by mid-June. Weekly downloads experienced a fluctuating trend, starting at around 15K in late March and dipping to 4.4K by mid-May, before recovering to 7.9K by the end of June. The game’s weekly active users also fluctuated, starting at around 48.6K in late March, dipping to 34.2K by mid-June, and then slightly rebounding to 34.8K by the end of the quarter.
Idle Lumber Empire, also from AppQuantum, experienced a peak in weekly revenue of approximately $1.1K at the end of May. Weekly downloads saw a significant spike to nearly 90K in early April before stabilizing to around 19.5K by the end of June. Weekly active users followed a similar trend, peaking at around 142K in early April, then gradually declining to approximately 52.5K by the end of the quarter.
Cats & Soup - Cute Cat Game by HIDEA showed a peak in weekly revenue of about $1K at the end of March, followed by a decline and stabilization at around $678 by the end of June. The game’s weekly downloads started at 17.6K in late March, peaked at 29.2K in late May, and then decreased to 11.4K by the end of June. Weekly active users showed a consistent decline from around 101.7K in late March to about 80.7K by the end of the quarter.
Idle Mafia - Tycoon Manager by Century Games PTE. LTD. saw its weekly revenue peak at approximately $897 in early May, with a general declining trend to about $374 by the end of June. Weekly active users started at around 367 in late March and gradually decreased to 140 by the end of June.
Plague Inc. from Ndemic Creations experienced a peak in weekly revenue of about $676 in late April, with a steady decline to around $327 by the end of June. Weekly downloads spiked to around 25.5K in late April before stabilizing at approximately 6.4K by the end of June. The game’s weekly active users peaked at around 43.5K in late April and then gradually decreased to about 15.3K by the end of the quarter.
These insights, sourced from Sensor Tower, highlight the dynamic performance of these top idler games in Central America. For more detailed insights and data, visit Sensor Tower.